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I was surprised that you can 3-shot with standard ammo on Madhouse. So the 44 MAG is clearly better if you aim, and even if you hit the body, they go flying away from you, whereas if you hit the body/head with Albert and it survives the molded barely registers it got hit. They all have the same fire rate and reload rate, which is average. This is what I got from a quick test on Madhouse:Ĥ4 MAG, 7 mag, 10-20% hip accuracy, 100% aimed accuracy, massive knockback, high mutilation, 1 shot to head at extreme range.Īlbert-01R(enh), 3 mag, 95% hip accuracy, 100% aimed accuracy, 0-low knockback, 0-low mutilation, 1-4 shots to head, range/luck dependent.Īlbert-01R(std), 3 mag, 95% hip accuracy, 100% aimed accuracy, 0-low knockback, 0-low mutilation, 3-5 shots to head, range/luck dependent. I can load up one of my saves on Madhouse right now since I have infinite ammo unlocked and it's obvious which one deals more damage. I swear you are getting the magnum and Albert mixed up somehow, the magnum one shots even bladed molded. The double barrel shotgun also allows you to fire off both shots instantly, instead of waiting betwen shots. also the magnum, 100% trash, it takes two shots to kill normal molded and big arm molded on madhouse comepared to the albert only needing ONE (oddly enough the gun the magnum is based on in real life is also considered trash, with problems with barrel warping and too many malfuntions to count, more often than not it just blows up in your face, that's why you dont see it alot in other games) big arm molded, small molded and fat molded you can see the enemy HP vaule and damage vaules just by counting shots, while enhanced hangun ammo always deals a massive amount of damage this is best seen with the normal handguns vs the wesker gun, were most other guns need 2 shots to kill a molded or a big molded the wesker only needs one. the guns do have fixed damage values, when tested on normal molded. The other one has two shots, but it is much tighter and you can headshot/kill molded from 5-8 meters even. The starting shotgun spreads in a much wider area and it means it loses a lot of damage if you are more than 2-3 meters away. The two shotguns mostly differ in spread and ammo capacity. The handguns differ in damage, but compared to the Albert, they all feel weak.
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Also, damage is not completely fixed, every enemy type takes different amount of damage from the same gun, on top of having different HP values to begin with. If you’re still early on in the game, it might help to know that you can access your own map by pressing down on the left side of the Touchpad.Originally posted by talgaby:They do different damage, but the enemy health pool is generally high with headshots having a natural multiplier. We’ve included a screenshot of the house’s location down below. Though its door will be locked, you can enter it through a hole in the side of the lower section, across from a hill to its right. You’ll want to go to the house in the bottom right corner of the area. Resident Evil Village’s Shotgun can be easy to miss, as it’s hidden in a house you could easily pass by if you aren’t careful.Īfter the first siege encounter you have with the Lycans, you’ll be able to enter several damaged houses in order to bunker down for the next wave.
Resident evil 7 shotgun how to#
How to Get the Shotgun in Resident Evil Village Read on to learn more about these methods and get one step closer to blasting your enemies into oblivion. We’ve found a few different methods you can use to get your hands on a shotgun quickly and efficiently. You may be struggling to figure out how to get the Shotgun in Resident Evil Village though, which is how you found yourself drawn to this guide. Once you have it, it quickly becomes a cornerstone of your arsenal, ensuring you come out on top in almost any fight. The Shotgun is an integral part of any Resident Evil game, and Resident Evil Village is no exception.